The kit to run a developer-focused launch or mini-conference. A talk and workshop A/V package, a hands-on lab setup (per-attendee sandboxes), a livestream and recording rig, a badge and sponsor package, and a hackathon/competition kit. Developers want depth and a working sandbox, not a slide deck.
Plans
Choose a plan that fits your needs and budget
Item List
4Capture & Compete
2 itemsContent
2 itemsFAQ
Common questions about this kit
Hands-on labs over talks?
Both, weighted to labs — developers learn by doing, and a working sandbox (provisioned per attendee) is what makes a dev conference stick. Talks inspire; labs install the skill.
Livestream and record?
Yes — the dev audience expects the talks online, free, fast after the event. A clean recording and livestream extend the launch to everyone who could not attend and become evergreen content.
Hackathon at a launch?
Yes — a short hackathon on the new product gets devs building day-one and surfaces use cases and bugs the team never imagined. The prize is nice; the artifacts (apps, feedback) are the point.
Sponsor package?
Yes for funding — but keep sponsor content honest and limited (a booth, a short pitch), not a talk slot bought. A dev audience punishes inauthentic sponsor content; credibility is the currency.
User Reviews
Dev conference and my game-dev setup share the labs-over-talks brain — a working sandbox per attendee is what sticks. Hackathon surfaces bugs and use cases the team never imagined, agreed.